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Environment Bricks that we need

Discussion in 'Suggestions' started by CalenLoki, Jan 27, 2012.

  1. CalenLoki New Member

    I understand that it's still pre-alpha, but here's place to post what brick shape should be added to the game.
    Note that it's thread just about bricks and logs, NOT any special objects (like stockpile, furniture, workshops, siege equipment, ect.)

    Current blocks:
    normal block (1x1x2)
    half block (1x1x1)
    stair block (1x1x2, with diagonal cut)
    arch block (1x1x2, with arch cut off)
    Wooden logs (from 1x1x1 to 1x1x5?)

    Needed blocks (my list, from most to less needed):
    -vertical block (2x1x1) - normal block, just placed as column. would greatly increase our ability to connect brick levels with each other. Or just ability to rotate blocks on all three axes (x,y,z)
    -triple block (1x1x3) - they might have some disadvantage (like need for crane, two brictrons to carry, cart to transport, special stockpile/workshop to make), but they'd really help in many special situations (interconnection of multiple walls, reiforcement above the windows)
    -half stairs (1x1x1, with diagonal cut)
    -diagonal full block (1x1x2, like current stairs or arched block, but with ability to rotate in any direction) - crenelage, corners, archery windows, roofs, bottom of arched bridges, support for overhangs
    -diagonal half block (1x1x1, cut diagonally in half, like stairs, with ability to rotate in all directions, except upside down) - as above except bottom of arched bridges and support for overhangs
    -1/2 slope diagonal block (1x1x2, cut diagonally in half) - currently useless, in the future might work as way to climb with carts/wagons/mine-carts/wheelbarrows/horses
    Bricktron Basham and Forzee like this.
  2. Lonestar1771 Member

    Round/cylinder blocks (1x1x1) used to make columns or sweet castles on stilts. could have a slider or drop down menu for diameter size.

    Half Moon/half circle blocks- same as above but only half the calori... I mean half the circle.
  3. Alpro New Member

    Large flat blocks (2x2x1)

    Also i'm thinking of a softer kind of block, dirt perhaps? You can fill the dirt stockpiles twice as fast but dirt blocks completely disappear when blown up.
  4. dashdotdash Member

    I think the long Wooden blocks would be good for setting up the base of a bridge, just having bricks which are generally longer would make it a bit easier to make long bridges.
  5. Xylord Active Member

    Actually, I think we should have a way or another to put blocks aside, so we can actually make bridges to islands placed horizontally.
  6. CalenLoki New Member

    In the newest video we can see wooden blocks as 1x1x2, and in the first video there is 10-blocks long bridge. We can clearly see that you can connect them. Question is - why don't they fall before finishing construction? Does game check gravity only when something (bomb, projectile) hits blocks? In such case, you could make really long and fragile bridge with little effort, but it would fall after any damage dealt to any block.
  7. DMII Active Member

    Castle Story:
    DMII
    The title of this thread is misleading. It should be "Bricks that would be nice to have".
    Right now we don't have access to the game, therefore we have absolutely no clue what we need, because we haven't had the chance to actually build something. And from what I can see, the Bricks which are currently in the game should be sufficient to build anything you want.

    Also adding in these special blocks removes weaknesses in certain structures, which could otherwise be of strategic importance in Multiplayer. The existance of a castle without any weakness is a bad thing if you want to have interesting gameplay.
    iChavez, DaNewb and Ursus_cetacea like this.
  8. Ursus_cetacea New Member

    Hey just throwing this out to the community, I saw people talking a lot about bridges and how to support them on long distances to other islands, well what about suspension? If they had a rope (which could be made or dropped or something from a special type of tree, small leafed lime in real life was used to make rope) that they could attach to a column to the island and then out to the bridges, they can add suspension and take it away as the bridge is constructed. Erm, also arch bridges would work, where the weight of the middle of the bridges is taken by the sides that get support from the islands, the only trouble is how to build the arch... What if wood had the properties someone mentioned earlier on about being able to support each other, like wood nailed together would actually make sense to support itself, then you could use it as a foundation for an arch, then later remove the wood so that the arch is fully formed. If you prefer, you could have the wooden bridges but if you wanted a stone bridge, those would be ways of doing it.
  9. CalenLoki New Member

    With current bricks, we can't made for example battlements that let you shot down - current blocks are so thick/high that brictrons could shot only horizontally or up. Ofc I'm talking about battlement that actually works (gives cover), not one that just looks (like those in videos).
    So I think we need them - and every single one have description why.
  10. DMII Active Member

    Castle Story:
    DMII
    As far as I can see, the suggested blocks are just for added convenience and some niche uses. In other words, they are nice to have, but not needed.
    You can't really make any better battlements with the suggested blocks either, so I don't see what point you are trying to make. And wether there will be some kind of cover mechanics is still to be seen. (Even though they are likely to exist at some point)
  11. CalenLoki New Member

    Hmm... counting battlements as niche, in castle building game. Interesting
    Let me explain how battlements works: brictrons are 2-blocks high, so they look/shot ~from middle of the higher blocks. We can assume with high chances of probability that missiles will be physical (like in Stronghold, where you can dodge them, and they can bounce off the wall), not just visual representation of attack (like in Warcraft). So Any block that cover lower part of brictron shall count as partial cover, because it's 2x harder to hit while spraying projectiles.
    But if we just place block right in front of brictron, he'll be unable to shot downward, which makes him pretty useless when he stand on the wall.
    [IMG]
    Upper - with only normal blocks
    Lower - with diagonal blocks

    IRL there is also option to make battlement thinner (30cm instead of 1m), so they still protect against enemy fire and let you shot downward, but in CS you'd need yet another block type to do that.

    Some other blocks aren't that needed (triple, 1/2 slope, round, ect.), but IMO it's better to have one thread than two. I'll change the name to "Bricks that we need or would be nice to have" :p
    Forzee likes this.
  12. Lucius Member

    If the wooden bricks are logs when they are put together they most likely connect together so if you add a 1x1x2 wooden block to another one of the same size you get a 1x1x4 wooden block.
  13. Lucius Member

    The battlements in the video might just be for looks currently in the game but many castles did have battlements like that, the idea is that the archers would duck behind the large stone wall in front of them and reveal themselves to quickly shoot before ducking into cover again.
  14. Lonestar1771 Member

    well I posted in this thread assuming he meant NEED or WANT. I want blocks that may or may not have a practical use but can provide variations in castle building.
  15. DMII Active Member

    Castle Story:
    DMII
    I never said that battlements were niche. We already have all we need for working battlements, because this:
    With the current ones, they can sidestep to look and shoot and also go to the edge to throw stuff on attackers directly at the wall. This also allows you to put an other block on them so your BTs are nearly untouchable.
    However, your type of battlements both protect and allow vision, so I think the block needed for them would be a really nice addition to allow for more defensive choices.
  16. BuddahG85 New Member

    im thinking we should have an arrow slit block which is 2 high and easy to shoot out of but makes good cover, and also, sharpened wood would be good for the top of a row of wooden columns to make stockades.
  17. DaNewb Active Member

    I completely agree with this DMII's post. Requesting specialized blocks to remove weaknesses or allow special structures to be built takes a lot AWAY from the game. I am not saying that the current blocks and block dimensions that are incorporated are all that is necessary, but currently the game should have less to which more can be added rather then more which could "break" the game before it has even been released.
    Vindictor and Rosey14 like this.
  18. Lonestar1771 Member

    Where as I agree with DaNewb and DMII, I still believe round bricks are a necessity cosmetically as well as for game play.
  19. Venom New Member

    I think this block is very important
  20. Doktor J Active Member

    • Wiki Editor
    Castle Story:
    DoktorJ
    stockades/stakes would be good against climbing enemies (which they stated would be in the game!)... they might not KILL them as they climb over, but even if they dealt some damage, that makes life all that much easier for defenders inside.
    steveadamo likes this.