1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Welcome to Castle Story Online - Official Forums!
The Official forum for Castle Story! Forums include a wiki, gallery, and irc chat room.

You are currently viewing our community forums as a guest user. Sign up or
Having an account grants you additional privileges, such as creating and participating in discussions.

RSS Feed Dev diary number eleven : Cake story

Discussion in 'Dev News & FAQ' started by Germain, Apr 28, 2012.

  1. Germain Guest

    Original Blog Post...
    Hello Internet!

    So yesterday was François’s birthday. There was much rejoicing, and some incredibly talented friends of ours created one of the most awesome cake I’ve ever seen in person. Combine that with the birthday of François’ wife, Julie-Édith which was earlier this week, our workspace was filled with so many people that writing a simple blog post became pretty much impossible.
    [IMG]
    I can say without hesitation that the cake was just as delicious as it was beautiful. Thank you La Forge à Gâteaux!

    Progress report

    This week was spent squashing dozens of bugs, and implementing a cinematic & event-driven engine. The goal here is to facilitate gameplay capture for an upcoming gameplay trailer. Basically, we build a simple scripting language that allows us to generate short scenarios by spawning characters in specific locations and giving them orders at precise times. The idea is to create an engine that can repeat hand built scenarios over and over again and allowing real-time modification of those scenarios. With this we can capture video of complex scenes that would be impossible to film if the player has to command the characters manually. The engine includes a camera animation import system that lets us create complex camera movements in 3d Studio Max, and importing them in the game engine.
    In short, at a simple click of a button, groups of characters appear and act out precise actions. During that time, a hand-animated camera films the whole scene. With this we can create live cutscenes, which will help us creating a really nice looking gameplay trailer.
    On the bug-fixing front, we stumbled upon a whole lot of them, and thankfully managed to fix most of them. We are still crippled with a few memory leaks, but hopefully we’ll fix them in the coming week.
    Here’s a comparison of this week’s milestones document versus last week’s:
    [IMG]
    Green = Good

    Sauropod is making a video

    On the Kickstarter front, we’ve been working on two things:
    This weekend, we are filming our frontpage video, in which for the first time, you’ll see us talking in front of a camera. Let’s say we’re not entirely comfortable doing this but we think that it will be a important part in convincing people to help us with the Kickstarter. Needless to say we are putting “Les bouchées double” (redoubling our efforts) in creating the best video possible.
    [IMG]
    Here we are with our friends from Ko-op mode, writing the video script, and learning how to use this monster of a camera.

    Secondly, in order to host a Kickstarter, we’ve had to spend the week on the phone, talking to a wide array of people. We needed to open bank accounts, incorporate Sauropod studio, talk to lawyers and accountants, and basically ensure that IF any money ever comes our way, we wouldn’t get double-taxed or go to jail.

    Anyway, we have to cut this week’s blog a bit short. We are incredibly busy with everything we’ve talked about above, 7 days per week simply isn’t enough sometimes.
    Let’s just say that things are going incredibly well, and that I can already see the end of the tunnel. I can’t wait to show you what we’ve got!


    Soundtrack of the week



    Sometimes, I need something simple to take my mind off complicated things. Lali Puna‘s music does exactly that.

    See you next week!
    Team Sauropod

    Continue reading...
  2. Cool...I hope he just implied that the game is out soon.
  3. Gijs Active Member

    Castle Story:
    Gijs
    I hope that there will be a video next friday <3
  4. Silentz77 New Member

    The cake is a lie!
  5. Inferndragon Active Member

    • Wiki Editor
    Castle Story:
    Inferndragon
    What cannon camera is that?

    Just curious (since my brother has the 550D) :3
  6. Thierry Developer

    • Developer
    It was a 7D that we rented
    battler773 likes this.
  7. battler773 New Member

    Shut up and take my money!!!!!!!!!!!!!!! (and gimme the game) seriously though, Ill pay like 10-30 bucks on this.
  8. Inferndragon Active Member

    • Wiki Editor
    Castle Story:
    Inferndragon
    Ah one of my friends had one of them... Shame he went through a park and had all his lenses and the camera stolen...

    Oh yeah (my brother bought a Cannon 550D for £500 at christmas) its a gorgeous camera. :3

    Though the 7D is really good for Photos :3
  9. fatcatgoon Member

    Castle Story:
    fatcatgoon
    With each passing dev diary I get more and more excited!!!
  10. Derp New Member

    I hope castle story comes out soon I am really impatient. :)
  11. Jacse Member

    Sure you'll get moneys from me guys. You shall has promotion on YouTube....

    Can't wait to see the kickstater video!